Among your goals, which range from small and almost insignificant to large and story-driving, you'll attempt to locate your family members, rescue governors' daughters, court them for information and possibly for marriage, uncover ancient cities, ascend in rank from a captain to a nobleman, and finally defeat the Marquis de la Montalban. The premise of revenge is not a new one, but it's always a great story-driving element. The world of the Caribbean is now your oyster. Ten years go by, and while crewing a ship the captain is mutinied. He takes your family, stealing them away (you later learn to vast corners of the region), and you somehow manage to escape. As a young child you watch a frighteningly evil man, the Marquis de la Montalban, who your father owes money to, storm your house during a family dinner. Everything works, it's smartly organized and designed, and it's a huge, multiple-ending game. The difference between this one and all those other pirate games is that this one is 100-fold better. It's got dashing, swashbuckling pirates, exciting, athletic sword fights, a marina of ships to win, control, or lose, lost treasures to unbury, hot mayors' daughters whose breasts are wonderfully squished and pushed for your viewing pleasure, and adventure. Its easily one of our most anticipated Xbox adventure games of this year.In a way, Sid Meier's Pirates is like every pirate game we've ever seen.
We saw Atari's version last week and liked everything about it.
What's more, it not only looks good on Microsoft's console, it plays well, features extras, and offers new control configurations that make it a wholly likeable Xbox game in its own right.
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Sid Meier's Pirates is one of those PC games that works perfectly on Xbox. Honestly, there are dozens more examples, but when it comes to PC games, many PC developers realize they have more to do that just "port." They have to reconfigure, re-adjust, or even create whole new interfaces for the console versions.
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Activision's Return to Castle Wolfenstein: Tides of War, or even Grand Theft Auto Double Pack were games that either looked, played, or did both better than the PS2 versions. Which is why when a game comes from another system to Xbox, gamers generally turn the other cheek. They feel like used goods, and if you grew up with an older brother or sister, then you know the feeling.